In a world of flying magnetic trains and floating cafés, he lives in an abandoned construction site with his sister, cleaning windscreens at a busy intersection while his sister begs. He doesn't know who he really is. That fact could cost him his life – or it could be the key to the future of Cardovia. The evil general and president-for-life, a paraplegic whose mobility depends on a brain-computer interface controlling an army of robots, wants him eliminated.
The general's secrets are well-kept, except to a mysterious mystic old Japanese man who has hope, and a 13-year-old hacker who accidentally witness one of his heinous crimes. For Pepe, it's a “coming of age” as he discovers his past, and the dimmest images of his dreams begin to materialise.
Before the end, we see things falling apart as hope plummets into oblivion, while all are perusing what might be a lost cause, when suddenly a forgotten fact pulls it all into a satisfying conclusion.
"Books this good usually don't show up on my radar... Excellent nerd sci fi totally deserving your money." -- Ezekiel Carsella at Books N Tech
"Pepe was an action packed ride that I enjoyed from start to finish. Mr. Charters has a way of creating a near future in exquisite detail, and I felt like that really made the story." -- Paige Boggs at Effectively Paige
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